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In kabaddi, what is a "do-or-die" raid meant to prevent?

Answer
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Answer: Preventing the opponent from scoring a technical point.


Explanation:

The do-or-die raid is one of the most crucial concepts in kabaddi that adds an extra layer of strategy and excitement to the game. This special type of raid occurs when a team has made three consecutive unsuccessful raids without scoring any points.


When a team fails to score in three raids in a row, their fourth raid automatically becomes a do-or-die situation. The raider must successfully touch at least one opponent and return safely to their half of the court. If they fail to do so, the opposing team is awarded a technical point as a penalty for the unsuccessful streak.


The technical point system exists to maintain the offensive nature of kabaddi and prevent teams from adopting overly defensive strategies. Without this rule, teams might deliberately avoid taking risks during raids, leading to boring and stagnant gameplay. The do-or-die raid forces teams to be aggressive and take calculated risks.


During a do-or-die raid, the pressure is entirely on the attacking team. The defending team knows they will automatically receive a point if they can successfully tackle the raider or prevent them from making a successful touch. This creates intense moments where every move matters, and both teams must execute their strategies perfectly.


The consequences of failing a do-or-die raid extend beyond just giving away a technical point. It can shift the momentum of the game, boost the confidence of the defending team, and put additional pressure on the attacking team for future raids. Smart teams often save their best raiders for do-or-die situations to maximize their chances of success.